Out of stock. WebPoison Aspect Armor Armor Rating Bonus 8% per player Poison Tier Level Damage Bonus to Poisoned Targets 6% + 2% per player Poison Tier Level Chance to Resolve an Additional Poison Tick 10% + 3% per player Poison Tier Level Effective Poisoning and Taste ID 208.000 Gold. Aspect Special Chance. progresses from top to bottom), Each individual Necromancy Ability has its own [Command such as, Instead, having the Necromancy skill during PvP will provide the player with a, The list below outlines each Necromancy Ability including its, As mentioned prior, a player's Necromancy Skill is also, As noted in the descriptions for Necromancy Abilities in the image above, each Necromancy Ability, Any bonuses players gain to Effective Necromancy Skill will increase the power of their Necromancy Abilities, but will, Each type of Summon Spell cast results in a, Raise Dead Ability + Summon Creature Cast, Player receives follower randomized between, Vengeful Spirit Ability + Energy Vortex Cast, Vengeful Spirit Ability + Air Elemental Cast, Vengeful Spirit Ability + Earth Elemental Cast, Vengeful Spirit Ability + Fire Elemental Cast, Vengeful Spirit Ability + Water Elemental Cast, Vengeful Spirit Ability + Summon Daemon Cast, Each Undead Follower has the same abilities and special mechanics as the, Undead Followers starting Stats/Skills are slightly higher than normal summons, however they, Players can now use the upgrades from a Summoner's Tome if they have at least, While traditional summons are geared towards being sturdy and good at survival, Necromancy summons are geared towards being short lived, but highly damaging creatures. My beef is with the bonus on the armor. Poison Extract quantity. I'm all for buffs to taste I'd or poisoning for pvm. Pros: Poison aspect both armor and book offers decent bonuses to your poisoning. Purchase this product now and earn 45000 Points! I just don't like the idea of the buffs being based around aspect gear.
poison spreading is useless and poison damage is useless in groups unless the mob lives long enough for the poison to run its course. Once an Aspect has been unlocked, players can switch to it freely and set it as their current Weapon and Armor Aspect Attunement at any time. 25 in stock. You are using an out of date browser. 25% base cure chance becomes 10% cure chance). You are using an out of date browser. 25.000 Gold 22.000 Gold. Purchase this product now and earn 45000 Points! You can read about each Aspects PvP Deactivated and Activated Effects from their respective pages: https://uooutlands.com/wiki/index.php?title=Aspect_Mastery&oldid=18597, The Aspect Mastery system is a progression based system to enhance your PvM game, Each individual character has their own individual Aspect Tier Levels and Experience amounts for each of the 16 different Aspects (such as Air, Fire, Death, etc), Characters will earn Aspect experience and level up their individual Aspects by killing creatures while equipped with Aspect Gear of that particular Aspect, from Pilfering & Mugging, and lockpicking Paragon, Dungeon & Treasure Map Chests, Clicking their Paperdoll -> Clicking Help -> Clicking Aspect Mastery, Double-clicking any Aspect Core, Aspect Distillation, or Aspect Kit item, Players can use the Arrow buttons to rotate through different aspects and select which aspect they would like to view or use for that particular item type, Players can see the base bonuses that aspect would provide to the item as well as the bonuses that would be provided based on the character's Aspect Tier Level for that selected aspect, In order for a player to be able to convert their equipment to a particular Aspect, they must first Unlock that Aspect for their character, To do this, they must set that particular Aspect as the selected one for Weapon/Armor/Spellbook (doesn't matter which), have the items listed in the section window in their backpack, and then click the Unlock Aspect button twice, If the player has the required materials listed (of the matching aspect) in their backpack, they will be consumed and the Aspect will be permanently unlocked for the character, Each Aspect Activation costs 5 Arcane Essence, Players who have unlocked Aspects may activate them an unlimited number of times per day, When characters Activate an Aspect, they will be able to temporarily apply that Aspect to their currently worn Weapon, Spellbook, or Armor, Since Aspect Gear is "Activated," equipment will lose its current Aspect and return to normal if the player dies or takes off the equipment (and places it anywhere other than their backpack) and will fall to the player's corpse and is lootable, Players can steal Aspect Weapons and Aspect Magic Spellbooks (but not normal blessed spellbooks) from other players, Use a crafting tool, click Recycle Item and target the magical item in your backpack, Can use any crafting tool on a magical item (smith's hammer to recycle a magical bow), Players have an invisible "Damage Progress Meter" that is tracked for them when inflicting damage in Aspect Gear, and when the meter reaches 100%, the character will lose 1, Progress for the meter increases by (Damage Inflicted) / (2000 - (Current Aspect Tier * 30))%, This is calculated on both the armor, and the weapon/spell book being worn separately, Any bonuses the players have towards reducing Arcane Essence Consumed (such as Weekly Server Region Bonuses) will reduce the amount the Meter increased by that much, A player wearing Tier 10 Fire Aspect armor inflicts 500 damage, which will result in the meter filling up (500 / (2000 - (10 * 30))) = 29.4%, As you kill monsters, you will gain Aspect XP for your activated Aspect, Aspect XP will stop gaining once the limit has been reached for a particular level, Once a level's max XP is reached, the Aspect must have its level upgraded with the requisite materials as listed below, in order to continue gaining Aspect XP, Players have the option with Aspect Gear to temporarily lower their "Active Tier Level" below than their normal Permanent Tier Level for an Aspect (i.e. Aspect: Poison Overview: get up in the mobs face and start that Poison ticking. Add to cart Related products -5% Core Air Core 20.000 Gold 19.000 Gold Add to cart
Where as with fire armor your goal is to get as many ticks of damage going as possible, because your trying to get the fire armors flame strike procs. hehe yah without poison kit lethal poison does like 50 :P got my last point on the kit yesterday. Poison Extract quantity. Once an Aspect has been unlocked, players can switch to it freely and set it as their current Weapon and Armor Aspect Attunement at any time.
Disclaimer: This is a fan made site and is not directly associated with The Aspect Mastery Menu is broken into Weapon, Spellbook, and Armor sections. 45.000 Gold. 1 Aspect Kit. If you want to take this character to 720 skill points, I would go Taste ID to 120. Some nice suggestions here, I was also thinking for mages you could just make the poison spell do magic damage in addition to its ability to poison. 4 Poison Core. What I read, that I didn't like was that you've got 1 chance to spread, and from there it stops - the new mob poisoned, doesn't get a chance to spread either. Poison Sting damage itself will not cause an interrupt to the target, but the normal interrupt handling for the Poison Spell will be in place as before (i.e. Dps 's poison by a long shot and subscribe Out of stock in your browser before proceeding,. Now and earn 45000 Points normal handling for being a 3rd circle offensive ). 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Suggestion for the Poison Aspect - Activation on weapon applies constant poison effect until- 1) you die as per activation norm 2) Flagged PvP Meaning, Poison Str dictated on the Persons Skill, for example - 1) Player has 100 skill = Apply DP 2) Player has 120 Skill = Apply lethal This is a fan made site and is not directly associated with Ultima Online or UO Outlands staff. Most of the aspects are starting to feel in line with the more powerful ones besides poison. Maybe a chance on tick to increase the speed at which poison ticks or a chance when a poison ticks for everything around that target to take that same poison tick as well or maybe even a AoE gas cloud. Suggestion for the Poison Aspect - Activation on weapon applies constant poison effect until- 1) you die as per activation norm 2) Flagged PvP Meaning, Poison Str dictated on the Persons Skill, for example - 1) Player has 100 skill = Apply DP 2) Player has 120 Skill = Apply lethal Wonko99 9 mo. Where as with fire armor your goal is to get as many ticks of damage going as possible, because your trying to get the fire armors flame strike procs. https://uooutlands.com/wiki/index.php?title=Aspect_Support_Items&oldid=15987, Aspect Support Items, when activated, provide a damage boost to players against creatures while wielding Aspect Weapons or Aspect Spellbooks, Additionally, Aspect Support Items will also increase the chance for a player to trigger Aspect Weapon/Spellbook Specials if the item's Aspect matches the Aspect of the weapon or spellbook being wielded, For example, a player wielding a Fire Halberd could carry a Poison Weapon Oil with them and gain the damage bonus from it, but would not gain a bonus to triggering Aspect Weapon Specials (because their aspects do not match), In order to use an Aspect Support Item, players must have it in their backpack and double-click it to "Activate" it, Players can only have one Aspect Support Item of each type activated at any time, and must keep them in their backpack to receive the benefit from them, Players must have an Aspect Weapon or Aspect Spellbook (explained below) equipped to gain the benefit from an Aspect Support Item, Aspect Support Items will lose charges at the same rate that the the player loses Arcane Essence for wielding Aspect Weapons / Aspect Spellbooks, Players can double-click an activated Aspect Support Item to "Deactivate" it (and no longer receive the benefit from it or lose charges from it), Aspect Support Items can be stored in the, If players add an "older" version of one of these items above 500 charges, it will store it in multiples of 500 charges (1 per 500 charges), Increases PvM Melee Damage by 10% when wielding an Aspect Weapon of any aspect, Increases chance of an triggering an Aspect Weapon Special by 25% of normal if Weapon Oil's Aspect matches the user's Weapon's Aspect, Loses 1 charge whenever player burns an Arcane Essence from Aspect Weapon usage, Players crafting Aspect Weapon Oils will now receive 4 items of 500 Charges each (instead of 1 item with 2000 Charges), Increases PvM Spell Damage by 10% when wielding an Aspect Spellbook of any aspect, Increases chance of an triggering an Aspect Spellbook Special by 25% of normal if Spell Foci's Aspect matches the user's Spellbook's Aspect, Loses 1 charge whenever player burns an Arcane Essence from Aspect Spellbook usage, Players crafting Aspect Spell Foci will now receive 4 items of 500 Charges each (instead of 1 item with 2000 Charges), Increases PvM Melee Damage by 10% when wielding an Aspect Bow of any aspect, Increases chance of an triggering an Aspect Weapon Special by 25% of normal if Arrow Bundle's Aspect matches the user's Bow's Aspect, These work for all Ranged Weapons (Bows, Crossbows, and Heavy Crossbows), and replace the former Arrow & Bolt Bundles, Players crafting Aspect Ammo Bundles will receive 4 bundles with 500 Charges on each (rather than 1 with 2000 charges), Aspect Bolt & Arrow Bundles can be added to the. #uo#ultimaonline#uoOutlandsIf you haven't already, make sure and subscribe! Damage is totally dependent on Poison skill, eval and magery is not considered. https://uooutlands.com/wiki/index.php?title=Fortune_Aspect&oldid=18608, 0.5% + 0.05% per player Fortune Tier Level, Inflicts (600 + (60 * Tier Level)) damage divided among creatures within a 6 tile radius and increases their gold loot by (10% + (1% * Tier Level)) (does not stack), 12.5% + 3.75% per player Fortune Tier Level, Players can earn Fortune Aspect experience from, When a player gains Fortune Aspect experience from Lockpicking, they will lose some Arcane Essence similar to fighting while wearing aspect gear, Players will see overhead XP text when Lockpicking a chest similar to killing a creature while wearing Aspect equipment, Players can elect to turn off/turn on Fortune Aspect Experience by typing [Fortune or selecting the Fortune command entry from the Paperdoll -> Help -> Commands -> Mechanics tab, Players already at the Max Aspect Tier Level for Fortune Aspect will not consume Arcane Essence when Lockpicking (since they cannot gain further experience), To Craft: 120 Tailoring, 1 Fortune Distillation and 1 Wool. Inflicts (600 + (60 * Tier Level)) damage divided among creatures within a 6 tile radius and increases their gold loot by (10% + (1% * Tier Level)) (does not stack) It's not a disease. The upgrade of poison is a really cool idea but everything still out DPS's poison by a long shot. 1. https://bit.ly/333bwSrhttps://my-store-bfa3da.creator-spring.com | MERCHANDISE!If you'd like to support me in monetary ways here is a link to my Patreon https://www.patreon.com/pwnstarrgaming?fan_landing=trueDiscord Link : https://discord.gg/SKBJQrYMtM Join the Pwnstarr Gaming Community!Here is a link to my Amazon Wishlist : https://www.amazon.com/hz/wishlist/ls/171EGWHOKPWNI?ref_=wl_shareUltima Online is still kicking in 2021, It surprisingly has a popular and loyal streaming and content creator following. Poison spell when cast by creatures will be at Lesser Poison, Poison spell and Poison Field spells cast by players default to Regular Poison, A player's effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however), Players must have at least 60 Poisoning to upgrade poison level to Greater Poison, Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison, Players must have at least 100 Poisoning, as well as 100 Magery, to have a chance to upgrade to Lethal Poison, Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell's poison will not upgrade if player does not have sufficient nightshade), Players are able to cast Lethal Poison, onto both creatures and players, In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison), On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified); this chance is increased to 40% in PvP, Casting Lethal Poison will require consumption of 3 extra Nightshade if no Lethal Poison Potion is required for the spellcast (similar to upgrading to Greater Poison taking 1 extra nightshade, and upgrading to Deadly Poison taking 2 extra nightshade), Whenever a player or tamed/summoned creature inflicts Greater Poison or above on another player, it applies a cumulative Poison Tolerance effect on the victim that lasts 5 minutes, A player can have multiple Poison Tolerance effects stacked on them, and each Poison Tolerance effect has their own independent duration timer, Poison Tolerance reduces the chance for ANY opposing players to Upgrade Poison Spellcasts OR Apply Melee Weapon Poison against them (i.e.
I get not wanting 1 mob, to affect 30 mobs at a shrine, in a matter of seconds (which would be super cool), but letting it slowly go through and infect newer mobs as it hits max poison level - seems to be something that would work potentially (I say this with no testing at all yet). WebPoison Aspect - UO Outlands Wiki Poison Aspect Contents 1 Poison Aspect Proc 2 Poison Aspect Weapon 3 Poison Aspect Spellbook 4 Poison Aspect Armor 5 Poison Aspect Cloth 6 Aspects Poison Aspect Proc Poison Aspect Weapon Poison Aspect Spellbook Poison Aspect Armor Poison Aspect Cloth Hue 2897 To Craft: 120 Tailoring, 1 Poison Distillation 10 in stock. 40.000 Gold. Add to cart. Aspect Special Chance. Each tick of damage whether from your spell, the poison, or your other damage over time effects can cause it. WebUO Outlands - Learn how to train 120 Poisoning with a single script. normal handling for being a 3rd circle offensive spell). WebPoison Aspect Activation Kit. all players don't get a bonus to Poison Damage on a creature due to a single player using Mind Rot or having Poison Mastery Chain Links/Aspect), Players can toggle whether to display single-click overhead Poison text for creatures by typing [SingleClickPoisonTicks or by navigating to Paperdoll -> Help -> Commands -> Mechanics -> SingleClickPoisonTicks, Players can see what Type of Poison they individually have on a creature as well as how many Poison Ticks they have remaining on the creature by single-clicking or doing All Names, If a creature is currently poisoned, but the player themselves doesn't have any poison applied on the target, single-clicking the creature or doing All Names will simply display what type of Poison is currently active on it (i.e poison from other players/creatures), In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures, When Poison is applied to a creature, it will only display the "Creature X is wracked in extreme pain"-type message overhead to the player who applied the Poison, Tamed/Summoned Creatures that become poisoned, however, will always still display these messages to their controller, The "Creature X is wracked in extreme pain"-type message that occurs when resolving Poison Ticks for creatures will now only display to players who have poison active on the creature, Tamed/Summoned Creatures that are poisoned, however, will always still display these messages to their controller, If another player or creature applies a Higher level of Poison than what is currently on the target, all other players who previously had a lower level Poison effect active on the creature will see a "*poison overridden*" message displayed above the creature for them (indicating their Poison on the creature has now been wiped out), When a player's 10th (Final) Poison Tick resolves on a creature, they will see a ", Poisoning wont raise faster on Shelter Islands/Newplayer Dungeon, Train the skill by applying the skill-appropiate Poison to a bladed weapon, Roughly 100 Poison potions for 50 - 60 skill, Roughly 750 Greater Poison potions for 60 - 80 skill, Roughly 1100 Deadly Poison Potions for 80 - 100 skill. 40.000 Gold. 40.000 Gold. Example of curing Deadly Poison inflicted by a player with GM Poisoning Skill and GM Taste ID: Example of curing Lethal Poison inflicted by a player with 120 Poisoning Skill and 120 Taste ID: The chance for players to upgrade spell poison levels against creatures are: The chance for players to upgrade spell poison levels against other players, including distance, are: The handling on Poison Tolerance is as follows: If a Poison spell hits an already poisoned target, and fails to upgrade the target's poison to a higher level than what it already has on them (which will always be the case if the target has Lethal poison), the target will instead take 10 * (((Caster Poisoning Skill + Caster Taste ID Skill) * 0.5) / 100) Damage, which will be roughly equivalent to Fireball damage when cast by a Poison Mage template. Most of the aspects are starting to feel in line with the more powerful ones besides poison.
Purchase this product now and earn 45000 Points! 10 in stock. Poison Kit quantity. 1. JavaScript is disabled. ago. Web#uo#ultimaonline#uoOutlandsIf you haven't already, make sure and subscribe! 40.000 Gold. WebTo Unlock an Aspect, a player needs: 2 Aspect Distillation (of the same type) 4 Aspect Cores (of the same type) 1 Aspect Kit. UO Outlands has created their version with many customized exciting settings including a fully custom map.UO Outlands has a skill based PVP scene from Ultima OnlineUltima Online 2021 is a popular game for Twitch Streamers to find a loyal subscriber base.If your looking for great places to farm as a Mid-level player on UO Outlands in 2021 try here | https://youtu.be/eyHn8l6-sfQIf your having trouble deciding a template on UO Outlands in 2021 try these | https://youtu.be/qw46rRFaL7A 50% base cure chance becomes 25% cure chance), Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage, Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance, If they fail their cure attempt, their next attempt will receive a flat 25% bonus, Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. For a better experience, please enable JavaScript in your browser before proceeding. with something like that poison would feel like the plauge bringer! The server location has been chosen to allow players from across the globe to make UO Outlands their home, with low ping from the Americas, Europe, and parts of Asia. 208.000 Gold. as discussed here | https://youtu.be/uvRLq_kNo9EMy friend EAOS came up with this awesome high end gold making template discussed here : https://youtu.be/6EtJ6JJqa_sUO Outlands offers many template variations, another summoner template was discussed here https://youtu.be/GrLuy18e23EUltima Online 2022 brings home a lot of NostalgiaUltima Online 2022 has a brand new client called Classic UOUltima Online 2022 is a subscription based MMORPG , but UO Outlands is a FREE MMORPGUltima Online 2022 is a fully immersive Sandbox MMORPGAs stated in the video I spend my time in Ultima Online on the OUTLANDS SHARD! It may not display this or other websites correctly. a player at Tier 10 Air Aspect could temporarily choose to set their Air tier to be 0-9 if they wish), If a player lowers their Active Tier Level, it will treat their aspect bonuses provided by that specific aspect to be based on that Active Tier Level (and not their Permanent Tier Level), Players may wish to do this if they prefer to conserve their Arcane Essence for a temporary period of time (since the burn rate of Arcane Essence for a player is tied to the Aspect Tier Levels of their worn Aspect Gear, with higher tiers burning more Arcane Essence), The displayed bonuses for Aspect Gear on the [Aspect page as the [Stats page will reflect a player's Active Tier Level for an aspect (and not Permanent Aspect Tier Level), If a player's Active Tier Level for an Aspect is set to any number other than their normal, Permanent Tier Level, the text for it will display in green (indicating they have made an adjustment), Whenever a player earns enough aspect experience and Upgrades their Aspect Tier for an aspect to a new Tier Level, for safety purposes it will automatically set their Active Tier Level to match the new Permanent Tier Level they just reached, Players can type [LowerWeaponAspect or [RaiseWeaponAspect to manually lower/raise their temporary "Active Tier Level" on their weapon/spellbook's aspect (without using the menu), Players can type [LowerSpellAspect or [RaiseSpellAspect to manually lower/raise their temporary "Active Tier Level" on their weapon/spellbook's aspect (without using the menu), Players can type [LowerArmorAspect or [RaiseArmorAspect to manually lower/raise their temporary "Active Tier Level" on their armor's aspect (without using the menu), Aspect Bonuses for Melee Accuracy, Tactics Bonus, and Aspect Special Chance are the same for all Aspect types on weapons (only difference for Aspects is Aspect Special Effect), The bonuses from a player's worn equipment (such Exceptional Quality, Material Bonuses, Magical Spellbook Bonuses, Slayer Bonuses) will stack with Aspect Bonuses provided to equipment, Aspect Bonuses for Mana Refund Chance, Damage Bonus, and Aspect Special Chance are the same for all Aspect types on spellbooks (only difference for Aspects is Aspect Special Effect), All Aspect Armor share an armor rating bonus, but can vary in which other bonuses you get for having that aspect active, When a player becomes Flagged in PvP, nearly all of their Aspect Armor Bonuses will remain in place and work as normal against creatures, However, certain Aspect Armor Bonuses will temporarily be deactivated, due potential PvP imbalances they may cause, Players can see which of these effects will be deactivated for each Aspect Armor by clicking the "PvP Mechanics" button on the Aspect Menu under the Armor section, All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under "PvP Deactivated Effects", These effects will be reactivated once the player has been out of PvP for 60 seconds, If an Aspect has any PvP Deactivated Effects listed, it will then also likely have one or more "PvP Activated Effects" listed, Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP, PvP Activated Effects are intended to act as a trade-off for the player losing Aspect Effects due to being Flagged in PvP, When a player dies, all Aspect Gear (non-Legacy ones) they have equipped or in their backpack will lose their Aspect and revert to its original material/bonuses and hue, When a player unequips an Aspect Gear item and places it anywhere other than their backpack or bank, it will lose its Aspect as well and revert to its original material/bonuses and hue, If a player runs out of Arcane Charges, all of their Aspect Gear they have equipped or in their backpack will lose their Aspect and revert to original material/bonuses and hue, If a player is killed while wearing Aspect Gear or has an Aspect Weapon or Magic Spellbook stolen, it will lose its current aspect, There are Aspect Support Items available to further increase the Damage and the Proc chance. https://bit.ly/333bwSrGet yoUR mERChandise here ! WebAspect Weapon Oils; Aspect Ammo Bundle; Aspect Spell Foci Home / Extract Poison Extract. Aspect Special Effect: Windfall. 10 in stock. 4 Poison Core. Bonuses from wearing Death Aspect Weapon and Spellbooks are the same as all other Aspects (these bonuses are standardized) The Aspect Special Effect for Death is called Decay and works as follows: Decay Inflicts 1250 + (125 * Tier Level) damage to target over 20 seconds